“It’s a corporate ship, it’s very de-personalized, but it also has this kind of cosmic horror, where it’s not hostile-it’s just gigantic, and indifferent. “Right, because it’s sort of a microcosm of the entire Dead Space world,” says Senior Game Writer Jo Berry. I personally think the Ishimura is as iconic to the gaming world as the Nostromo from Alien is to the film world.” They did an amazing job of keeping the player immersed in the ship, and left us wanting to see more. “So much detail and thought went into creating it. That’s right, character: “The Ishimura is an iconic ship because it was treated like a main character,” says Associate Art Director Roy Tuazon. So when it came time to remake this iconic horror game, the team at Motive™ needed to make sure the ship itself received just as much attention as any other character. When the original Dead Space™ arrived in 2008, critics and fans alike cited the detailed, claustrophobic, horrifying environment of the Ishimura as one of the game’s-and the genre’s-best elements. There’s just one problem: It also happens to be infested with reanimated, grotesquely deformed former humans who want nothing more than to hunt you down. A mile in length, with a crew numbering over a thousand, it represents the pinnacle of humankind’s technical achievement. Commissioned in 2446, the first-ever “Planet Cracker” was designed to mine vital materials from the depths of space. The USG Ishimura is a masterful piece of engineering. Inside Dead Space™ #3: Aboard the Ishimura As Motive’s remake approaches, the developers explain what went into updating the iconic setting of the original. Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack News Game Overview Story Characters The Ishimura Unitology Weapons EA Play Membership Accessibility Comms Relay Crew Trailer & Screenshots Concept Art Soundtrack News Inside Dead Space™ #3: Aboard the Ishimura
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